Seminar on Gamification as a Peer-to-Peer Learning and Teaching Approach
Date and Time Venue Speaker No. of Places
18 August 2016
(Thursday)
3:00pm-5:00pm
Yeung Kai-yin Memorial
Lecture Theatre,
7/F VTC Tower,
27 Wood Road, Wan Chai
Professor Yeh Ping Cheng, Benson 120
Workshop on Learning through Gaming – The PaGamO Experience
Date and Time Venue Facilitators No. of Places
19 August 2016
(Friday)
9:30am-12:30pm
Room 316,
IVE(Morrison Hill),
6 Oi Kwan Road,
Wan Chai
Professor Yeh Ping Cheng, Benson
and Ms Shi Xiao Ci
25
OR  
19 August 2016
(Friday)
2:30pm-5:30pm
25

Gamification as a Peer-to-Peer Learning and Teaching Approach

About the Seminar

How can teachers motivate students to learn? How can teachers keep students engaged in learning activities? Gamification might be the answer to these questions. Gamification is a process of adding game elements to non-gaming context. In education, it is often used to engage and motivate students to learn by providing a more compelling learning experience. Professor Yeh Ping Cheng, Benson has developed a series of Peer-to-Peer (P2P) Gamification schemes following his unique teaching philosophy - "For the student! By the student! Of the student!” In this seminar, he will introduce gamification in education, with the focus on a peer-to-peer learning and teaching approach. His award-winning gamification schemes and other P2P schemes, as well as some amazing student course works will be used to illustrate the application of gamification in different courses.

The seminar will be conducted in English.


Seminar Aims

This seminar aims to:

  • introduce gamification as a learning and teaching approach in vocational and professional education and training (VPET);
  • demonstrate the application of gamification in different courses with award-winning gamification schemes; and
  • encourage participants to explore gamification as a learning and teaching approach to enhance students’ motivation and performance in learning.


Learning through Gaming – The PaGamO Experience

About the Workshop

This workshop aims to introduce gamification as a learning and teaching approach in vocational and professional education and training (VPET), and provide participants with experience of learning through gaming. PaGamO is a multi-social game platform built for general courses, and teachers are able to personalise their teaching with this innovative pedagogical tool. It is now used by more than 160,000 students, teachers and corporate training worldwide.

Workshop Learning Outcomes

On completion of this workshop, the participants would be able to:

  • discuss the use of gamification in learning and teaching;
  • experience the roles of a learner and a teacher in gamification through PaGamO; and
  • reflect on current learning and teaching activity design using the gamification approach.
The workshop will be conducted in English.


Target Participants

Academic and teaching staff from vocational and professional education and training (VPET) institutions and higher education institutions, VPET workplace mentors, VPET stakeholders, and interested members of the public are welcome.

Free admission.


About the Speaker and the Facilitator

Professor Yeh Ping Cheng, Benson is a professor of Electrical Engineering and the director of MOOC Scheme at National Taiwan University. He is one of the most renowned teaching innovators in Taiwan. He has pioneered many educational experiments and designs, specialising in MOOC and gamification. For gamification, he has enhanced PaGamO to be an innovative pedagogical tool for general courses and it is now used by more than 160,000 students, teachers and corporate training worldwide. Professor Yeh also designed a game system, BJT-Online, which enables students to design problems and compete with each other in courses held on campus. It significantly enhances students’ motivation and learning performance. Since 2010, Professor Yeh has been a strong advocator of his teaching philosophy - “For the students! By the students! Of the students!" It states that students can be motivated to learn if the teachers share more responsibilities with them. Professor Yeh’s speeches have motivated tens of thousands of teachers in Asia to start thinking differently about teaching.

Ms Shi Xiao Ci is a project manager at BoniO Inc., an edtech company aiming at creating the best software to enhance education. BoniO Inc. has 245,707 users globally. As a MOOC-based multi-student social game, PaGamO was its first product to enhance students’ learning performance.


Dr Ivan Lai, representative from Caritas Institute of Higher Education, presents the souvenir to our honourable speaker, Prof Yeh Ping Ching, Benson.

Prof Yeh introduces gamification as a learning and teaching approach in VPET.

Ms Shi Xiao Ci demonstrates the application of PaGamO.

Enquiries

Ms Annie Lau (Programme Leader) 2836 1312 lau_annie@vtc.edu.hk
Ms Patsy Leung (Project Officer) 2836 1814 ppsleung@vtc.edu.hk


Innovative Pedagogical Strategies in VPET Series

Innovative Pedagogical Strategies in VPET Series is funded by the Quality Enhancement Support Scheme (QESS) on the project of “Development of Effective Pedagogical Practices and a Cross-institutional Online Sharing Platform for Hong Kong's Vocational Education and Training (VET)”. It offers seminars and workshops on a regular basis to keep VPET academic and teaching staff, workplace mentors and VPET stakeholders abreast of the most updated flexible learning, innovative pedagogical practices, competency-based and task-oriented instructional strategies. It also serves the purpose of enhancing peer learning between institutions’ academic and teaching staff and workplace mentors to maximise support to students during their workplace learning and industrial attachment.


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